welcome to ren's blog!

i'm ren, i like writing blog posts occasionally. this blog is meant to be a place for me to put my thoughts on any topic that currently interests me. if you're interested too, give some of my posts a read!

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Spaceshipment has been released!

After 8.5 months of work, the game is officially ready for release! The main game page has been updated to reflect the newest changes. I’ve submitted the game to catalog, but you can already buy and play the game on itch.io. I really hope you enjoy it!

Why I don't use Lua for Playdate game dev

The Playdate dev community mostly consists of Lua developers, since Lua is generally considered to be an easier language, especially in terms of compiling for the Playdate. When I first started with game development for the Playdate, however, I went with C for a number of reasons, which I will share today.

Safety Diver Devlog

The Uncrank’d jam is here, and the themes are Reflection and Float. After a bit of brainstorming i decided to give buoyancy physics a try, to stay in theme of making games based on simple physics principles. The deadline is on May 11th 2024 at 1:00 PM GMT

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made by ren, 2024